bloxcart.com revenue estimates
See how much Bloxcart is making with our detailed revenue analysis. Get insights into traffic, conversion rates, and monthly sales performance for video game digital goods / in-game items marketplace.
Detailed performance metrics
Get the complete picture of Bloxcart's financial performance and traffic analytics.
Traffic sources breakdown
Key traffic sources analyzed (remaining traffic includes direct, social, and referral visitors)
Organic search
5,668
16.2% of total
Paid search
8,500
24.3% of total
Other sources
20,832
59.5% of total
Direct, social, referral
Store information
- Domain
- bloxcart.com
- Industry
- Video Game Digital Goods / In-Game Items Marketplace
- Last analyzed
- Sep 26, 2025
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About these estimates
Important disclaimer
These revenue estimates are calculated using industry standards, publicly available data, and AI analysis. The actual figures may differ significantly from our estimates. These numbers should be used for informational and competitive research purposes only, not for investment or business decisions.
How we calculate these estimates
The estimates are based on the given reliable SEO data indicating approximately 5,668 organic search visitors per month. Industry benchmarks for ecommerce in the digital goods and gaming vertical suggest that organic search typically accounts for roughly 15-25% of total traffic, while paid search often contributes a slightly higher share, especially for niche gaming marketplaces targeting players actively seeking in-game items. Given Bloxcart's positioning as a leading marketplace for Roblox game items with instant delivery and strong user trust, it likely invests moderately in paid search to capture highly intent-driven buyers, leading to an estimated paid search traffic of about 8,500 visitors monthly. Total traffic is projected by applying common traffic source distribution ratios from ecommerce performance metrics, where direct traffic and referral/social channels add substantial volume beyond search engines. With organic at ~5,668 and paid ~8,500, adding direct, social, and referral traffic (estimated collectively at 50-60% of total traffic for such a store), total monthly visitors approximate 35,000. Conversion rate is estimated at 3.5%, based on industry benchmarks for digital marketplaces selling in-game items, which typically have higher conversion rates than physical goods stores due to instant delivery and high buyer intent. Average order value (AOV) is estimated at $25, derived from publicly visible product offerings around in-game items and upgrades for Roblox games, which generally fall in the low-to-mid price range per transaction. Monthly revenue is then calculated as total traffic multiplied by conversion rate and AOV: 35,000 * 3.5% * $25 ≈ $310,000. The primary currency is USD, inferred from the store’s global target audience and ecommerce norms within gaming marketplaces primarily operating in US dollars. The industry is identified as Video Game Digital Goods / In-Game Items Marketplace, confirmed by the store's product focus on Roblox game items and similar digital goods. This methodology combines reliable SEO data, established ecommerce traffic composition benchmarks, conversion rates and AOV typical for gaming digital marketplaces, and visible product pricing and store positioning from website analysis and public data.
Data sources
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