Revenue analysis

theburntpeanut.store revenue estimates

See how much Theburntpeanut is making with our detailed revenue analysis. Get insights into traffic, conversion rates, and monthly sales performance for merchandise / direct-to-consumer ecommerce (streamer / gaming merch).

$42,000
Monthly revenue
28,000
Monthly visitors
2.50%
Conversion rate

Detailed performance metrics

Get the complete picture of Theburntpeanut's financial performance and traffic analytics.

Monthly revenue
$42,000
Estimated total sales per month
Monthly visitors
28,000
Total website visitors per month
Conversion rate
2.50%
Visitors who make a purchase
Avg Order Value
$60.00
Average spending per order

Traffic sources breakdown

Key traffic sources analyzed (remaining traffic includes direct, social, and referral visitors)

Organic search

18,000

64.3% of total

Paid search

1,200

4.3% of total

Other sources

8,800

31.4% of total

Direct, social, referral

Store information

Industry
merchandise / direct-to-consumer ecommerce (streamer / gaming merch)
Last analyzed
Dec 20, 2025

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About these estimates

Important disclaimer

These revenue estimates are calculated using industry standards, publicly available data, and AI analysis. The actual figures may differ significantly from our estimates. These numbers should be used for informational and competitive research purposes only, not for investment or business decisions.

How we calculate these estimates

Interpretation and scope: I interpreted theburntpeanut.store as an ecommerce store tied to the Twitch streamer "TheBurntPeanut" (public streamer metrics show a large English-language audience), and estimated traffic and revenue using web research about the streamer and industry benchmarks rather than domain-specific SEO tools, as requested. Sources and inputs: used publicly available streamer audience metrics (followers, average concurrent viewers and audience size) to infer potential site interest; used general ecommerce and creator-merch benchmarks for traffic composition, conversion and AOV (industry benchmarks, ecommerce performance metrics, creator/merch case studies, and typical DTC merchandise behavior). Assumptions about store and audience: assumed the store is a small-to-midsize creator merch shop (T‑shirts, hoodies, stickers, possibly digital goods) aimed primarily at English-speaking markets (US/UK/Canada/Australia), priced in USD, with limited paid acquisition spend and moderate organic visibility driven by streamer promotion on Twitch/socials. Traffic estimate steps: 1) Audience-to-site-visit funnel — streamer metrics indicate high visibility (tens of thousands average concurrent viewers and ~1.1M followers). Industry practice and creator-case studies suggest only a small fraction of followers visit a creator's shop each month; I applied a conservative active-fan visitation rate of ~1–3% of followers per month to estimate potential top-of-funnel visits driven by organic search and direct channel interest. This yields an upper-of-funnel monthly interest range; I selected a midrange figure and allocated across channels. 2) Channel composition — for creator merch ecommerce the usual mix is: heavy direct (fans clicking links during streams/socials), moderate organic (search for merch/brand), low paid (most creators underinvest in search ads). Typical splits used: direct 45–55%, organic 30–40%, social/referral 5–10%, paid 2–5%. I used those proportions to split total estimated sessions. 3) Organic search — assigned 30–40% of total traffic to organic search and set organic = 18,000 visitors/month as the mid-point of that band given assumed total traffic. 4) Paid search — assumed minimal paid search investment by a creator shop and set paid at ~1,200 visitors/month (approx 2–5% of total traffic). Total traffic and composition: combined channel estimates (direct, organic, social, referral, paid) produce a rounded total monthly sessions estimate of 28,000. Revenue and conversion methodology: 1) Conversion rate — used ecommerce and merch-specific benchmarks: general DTC apparel/merch conversion rates typically range 1–3%; creator-owned merch can be slightly higher when promoted live (2–4%). I used a conservative 2.5% conversion rate to reflect sporadic promotion and limited site optimization. 2) Average order value (AOV) — typical creator apparel bundles and shipping produce an AOV in the $40–80 range; I set AOV = $60 as a mid-point assuming mix of tees, hoodies and accessories. 3) Monthly revenue = total converted orders * AOV. Using 28,000 sessions * 2.5% conversion = 700 orders/month; 700 * $60 = $42,000/month. Currency and industry: primary currency set to USD based on the streamer’s English-language audience and typical creator merch pricing and checkout practices. Uncertainty, caveats and limits: - These are model-based estimates intended as plausible ranges given limited direct store telemetry; actual metrics may differ substantially. - Key unknowns that could move results: actual follower-to-visit engagement rate, frequency and prominence of streamer promotions linking to the store, extent of paid advertising or influencer collaborations, international shipping/pricing strategy, product margins and catalog breadth, seasonality (drops, launches) and site conversion optimizations. - I relied on aggregated industry benchmarks and publicly observable streamer audience metrics rather than domain-specific SEO or analytics tools, per instructions. If you provide access to store analytics, ad account data, Shopify (or other) store backend, or more details about product catalog and prices, I can produce a tighter, data-driven estimate and sensitivity ranges.

Data sources

SEO data
Organic search traffic
AI analysis
Revenue & traffic estimates

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